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What Is Venturing? |
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Venturing is a
youth development program of the Boy Scouts of America for young men and women
who are 14 (and have completed the eighth grade) through 20 years of age.
Venturing's purpose
is to provide positive experiences to help young people mature and to prepare
them to become responsible and caring adults.
Venturing is based
on a unique and dynamic relationship between youth, adult leaders, and organizations
in their communities. Local community organizations establish a Venturing
crew by matching their people and program resources to the interests of young
people in the community. The result is a program of exciting and meaningful
activities that helps youth pursue their special interests, to grow, to develop
leadership skills, and to become good citizens.
Venturing crews
can specialize in a variety of avocation or hobby interests.
Goals
Young adults involved
in Venturing will:
- Learn to make
ethical choices over their lifetimes by instilling the values in the Venturing
Oath and Code.
- Experience
a program that is fun and full of challenge and adventure.
- Become a skilled
training and program resource for Cub Scouts, Boy Scouts, and other groups.
- Acquire skills
in the areas of high adventure, sports, arts and hobbies, youth ministries,
or Sea Scouting.
- Experience
positive leadership from adult and youth leaders and be given opportunities
to take on leadership roles.
- Have a chance
to learn and grow in a supportive, caring, and fun environment.
Methods
The aims of the
Boy Scouts of America are to build character, develop citizenship and foster
personal fitness. The Venturing methods listed below have been carefully designed
to achieve the aims of the Boy Scouts of America and meet the needs of young
adults.
- Leadership.
All Venturers are given opportunities to learn and apply proven leadership
skills. A Venturing crew is led by elected crew officers. The Venturing Leadership
Skills Course is designed for all Venturers and helps teach in an active
way to effectively lead.
- Group Activities.
Venturing activities are interdependent group experiences in which success
is dependent on the cooperation of all. Learning by "doing" in a group setting
provides opportunities for developing new skills.
- Adult Association.
The youth officers lead the crew. The officers and activity chairs work closely
with adult Advisors and other adult leaders in a spirit of partnership. The
adults serve in a "shadow" leader capacity.
- Recognition.
Recognition comes through the Venturing advancement program and through the
acknowledgement of a youth's competence and ability by peers and adults.
- The Ideals.
Venturers are expected to know and live by the Venturing Oath and Code. They
promise to be faithful in religious duties, treasure their American heritage,
to help others and to seek truth and fairness.
- High Adventure.
Venturing's emphasis on high adventure helps provide; team-building opportunities,
new meaningful experiences, practical leadership application, and life-long
memories to young adults.
- Teaching
Others. All of the Venturing Awards require Venturers to teach what they
have learned to others. When they teach others often, Venturers are better
able to retain the skill or knowledge they taught, they gain confidence in
their ability to speak and relate to others and they acquire skills that
can benefit them for the rest of their lives as a hobby or occupation.
Ethics in Action
An important goal
of Venturing is to help young adults be responsible and caring persons, both
now and in the future. Venturing uses "ethical controversies" to help young
adults develop the ability to make responsible choices that reflect their
concern for what is a risk and how it will affect others involved. Because
an ethical controversy is a problem-solving situation, leaders expect young
adults to employ empathy, invention, and selection when they think through
their position and work toward a solution of an ethical controversy.
Venturing
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